gasramother.blogg.se

Metro last light benchmark settings
Metro last light benchmark settings





  1. #METRO LAST LIGHT BENCHMARK SETTINGS 1080P#
  2. #METRO LAST LIGHT BENCHMARK SETTINGS FULL#

HairWorks is part of Nvidia's GameWorks library, but it will run on AMD GPUs as well. HairWorks: Enables higher quality fur and hair on certain creatures. If you're wondering what the above scene looks like without ray tracing, we have that as well.

#METRO LAST LIGHT BENCHMARK SETTINGS FULL#

Right-click and open each image in a new tab to see the full resolution images, where the fuzziness is far more apparent.

#METRO LAST LIGHT BENCHMARK SETTINGS 1080P#

DLSS can only be enabled at 1440p and above for the RTX 2080/2080 Ti, or 1080p and above for the RTX 2060/2070.Īnother comparison, this time with and without DLSS. Enabling this can boost performance about 20-40 percent if you're using ray tracing, but you can also use DLSS without ray tracing and get a 15-30 percent boost to framerates-both come at the cost of image fidelity and blurriness, however. It's not clear what resolution is used prior to DLSS being applied, but the visual difference at 1080p didn't feel as great as at 4k. The high setting drops framerates about 30 percent while the ultra setting drops framerates about 40 percent (depending on your GPU, resolution, and other settings).ĭLSS: Also for Nvidia RTX cards, this enables or disables the use of DLSS. Either way, ray tracing can be set to off, high, or ultra on an RTX card. Anyway, it can have a clear impact on visuals in some areas of the game (especially in buildings and such), but many algorithms exist that already do a decent job at approximating GI. GI helps to light up the scenes, and without GI you often get areas that are either too bright. In that sense, it's almost the reverse of Battlefield 5, which used ray tracing exclusively for reflections. Ray Tracing: For Nvidia RTX cards, enables or disables ray tracing-in this case, ray tracing is only used for global illumination (GI). Right click and open the two images in a new tab if you want to compare the full resolution images. Note however that even the ray traced version has many oddities, like why doesn't the gun or guitar or cup cast a shadow, other than on itself? That's because GI isn't necessarily concerned with casting shadows, but rather the default brightness from a single global light source.

metro last light benchmark settings

(You can disable motion blur completely in the config file if you prefer.)Ībove is one of the better scenes showing the difference between ray tracing and traditional rendering from Metro Exodus. This has very little effect on performance. Motion Blur: Sets the quality of motion blur to low, medium, or high. Note that enabling RTX effects is only possible if Quality is set to medium or above.

metro last light benchmark settings metro last light benchmark settings

Going from ultra to low will boost framerates by up to 70-80 percent (depending on your GPU and other settings), while going from ultra to extreme will drop performance about 20 percent. As expected, it has a massive impact on overall performance as well as image quality. This affects post-processing, anti-aliasing, texture and shadow resolution, lighting, shadows, and more. Quality: This is a single setting that appears to cover all of the normal 'advanced' options you see in other games. Let's quickly run through the settings and briefly list what each does, as Metro Exodus doesn't provide any explanation. There are nine graphics settings to tweak, but two of those are only for RTX cards, and two more don't affect performance or image quality much. (I was skeptical that would happen, after waiting for over five months now for the Shadow of the Tomb Raider patch.) That's the good news, but if you don't have an RTX card, there are only a few settings you can tweak.Īs with the previous Metro games, things like ambient occlusion, texture quality, etc.

metro last light benchmark settings

I gave Metro Exodus a green in our features list, mostly because it's only the second game to have public ray tracing and DLSS support-the first to have both-and it actually made it into the shipping release. The graphics settings Metro Exodus exposes are a bit odd. As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Metro Exodus on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops-see below for the full details, along with our Performance Analysis 101 article.







Metro last light benchmark settings